- Victoria 2 Ultimate Mod
- Men Of War Mods Download
- Victoria 2 Great War Mod 1.12.2
- Victoria 2 Heart Of Darkness Mods
Victoria 2 is part of Paradox Interactive’s main line of grand strategy games, alongside Europa Universalis and Hearts of Iron.
Any AI country which is a great power or secondary power, and which is at war with a great power who has the 'Great War' country modifier, will automatically call on all its alliances. NOTE: This isn't something the Victoria 2 coding allows naturally, as allies are normally only called when the war first begins (and not afterwards). A mod for Victoria II with Heart of Darkness Expansion that continues the legacy of Divergences: An Alter Vicky mod created by Kinniken According to the quantum theory, every decision made in the universe creates an alternative universe where all the following events take a different way. Welcome to the Victoria 2 Ultimate: WW1 Submod. This mod adds simply the scenario of WW1 in the Game. You can chose to play as central Power, as Entente Power, or stay neutral and eventually join the war when it's looking good for you. It's your choice! Victoria II: A House Divided - Victoria Ultimate v.30sep15 - Game mod - Download. The file Victoria Ultimate v.30sep15 is a modification for Victoria II: A House Divided, a(n) strategy game. Download for free. File type Game mod. File size 196.9 MB. Last update Tuesday, June 21, 2016. Downloads 16282. Downloads (7 days) 17.
We have a lot of options when it comes to the strategy genre, but Victoria separates itself as one of the most ambitious recently.
Though categorized by some as a “wargame,” Victoria’s main focus is for you to build one of 200 playable nations through careful economic and political management.
Letting warfare take a back seat, Victoria separates itself from most other strategy games. And if that’s not reason enough to get you playing again, well maybe some of these mods could pique your interest.
You’ll be needing a paradoxplaza account to access some of these mods, but you can always sign up for free!
20. SexiiColours
As with most older games, the Victoria 2 modding community has taken it upon themselves to provide a number a graphics mods that bring the look of the game closer to current standards.
Let’s not get carried away, though. It would be completely absurd to expect any mod to make the game look like recent AAA titles.
Yet if you’re looking for minor tweaks that make the game easier on the eyes, SexiiColours is a great place to start.
Not only does the mod add variety in terms of color, but it makes eveything easier to play as well.
Country colors have been modified to make them more easily identifiable, while maintaining a sense of historical accuracy.
19. Flag Tweak Mod Pack Conversion
Another simple visual tweak, this time focuses on country flags.
Modder unmerged created custom flag designs to better reflect different government types within different countries.
Yes, he’s also aware that the base game already includes different flags for democracy, monarchy, republic, communist, and fascist governments.
But he feels there’s room for improvement (like most modders). And this is the result.
Some unmerged flag designs include minor changes to add historical accuracy, while others have improved quality for an overall better aesthetic.
18. Danevang’s Map Fertilizer
If we’re improving color-coding for countries and flags, might as well add some flare to the world map as well.
In Victoria 2, you’ll be spending crazy amounts of time on the world map.
So why wouldn’t you want it to look nicer?
This mod adds tons of detail to the map, showing more terrain and textures for land masses. Oceans have been improved as well, now showing topography and ocean depths.
As you probably expect, this mod will take a toll on lower-end PCs. If you feel your current setup can’t handle it, worry not, because Danevang also provides us with a low-res version.
It may not be as detailed as the normal mod, but it still looks better than what you get in vanilla.
17. Modestus’ Vic2MapMap
Another map mod, this time focusing much more on improving land terrain.
Modestus’ Vic2MapMap adds a ton of detail in terms of map terrain, with the aim of making it look like an actual map.
Vic2MapMap really makes the terrain pop. You can now see forests, mountains, snow, and fields from a macro perspective.
Some users also claim better unit visibility and overall improved performance when using this mod, so that’s great as well. Give it a try to see what you think.
16. Victoria 2 Advisor (a.k.a. Lint)
Other than graphical upgrades, there are a few utility mods that can help in ways you’d never expect.
Victoria 2 requires a ton of statistical analysis. It can get pretty overwhelming with the sheer amount of information you have to process.
Though it has already improved user-friendliness from the first Victoria game, it can still be quite daunting for newer players – and the Victoria 2 Advisor aims to help with that.
How it works is that you feed the Advisor a save file, and it gives you loads of helpful information like missed research, clergy and leader values, naval overviews, and much more.
It’ll help you get back to speed quickly, whether you’ve put the game down for a while or are just having difficulty remembering everything that was going on when you last played.
15. Save Game War Analyzer
For more specific save game analysis, these next two utilities could be just as useful.
The first of the two is the Save Game War Analyzer, which basically presents all war-related information for any Victoria 2 save file.
This mod will give you an overview of all wars that have occurred in the save, with each war having a much more detailed menu to dive into.
It shows who participated, when the wars occurred, as well as details on resources lost. Neat!
14. Save Game Economy Analyzer
As I mentioned earlier, Victoria 2 tries to move the focus away from warfare and more towards economical advancements instead.
With that said, the Save Game Economy Analyzer will definitely come in handy.
As you play you’ll need all the information you can get to make informed decisions for your nation, and things always get more complex over time.
Similar to the War Analyzer, the Economy Analyzer displays crucial information like goods consumption, export and import charts, population details, and unemployment figures, all at a glance.
13. Player’s Enhancement Mod
When it comes to quality of life mods for Victoria 2, the Player’s Enhancement Mod is as good as it gets.
It basically aims to improve user accessibility without affecting much in terms of default gameplay.
It makes a few UI changes, including better info screens that no longer obstruct map view. Plus terrain attributes can now be seen on province images, and a modified influence slider where unique colors make it easier to determine the amount.
There are also a few sound enhancements included for revolts, construction, and research completion.
12. Age of Colonialism
Going deeper into the world of Victoria 2 mods, there are actually a lot that make bigger changes in terms of gameplay.
Some aim to give you completely new scenarios to play through, while others just aim to improve overall experience without altering too much of the base game.
A great example of the latter is Age of Colonialism.
It’s more of an overall balance mod that aims to fix base game mechanics that fans thought were faulty.
Some issues addressed include overpowered colonies, super-speed assimilation, and repetitive election events.
One of the biggest changes here is the more realistic technology spread.
Farming technology is now affected by a number of additional factors like literacy, consciousness, and militancy.
Another update is the improved AI, where they’re better equipped to make smarter advancement decisions on their own.
This mod adds so many rebalances that it’ll feel like a different game, without actually changing too much of the game… install the mod and it’ll make sense.
11. ZinnMod
Another rebalance mod here, ZinnMod offers a different take on fixing game-breaking or ineffective mechanics.
Some examples of changes include a lowered national focuses requirement, assimilation and religious conversion changes, and an expanded effect of crimes.
Values for unit experience gain and slave increase have also been rebalanced.
At this point, it’s really a matter of preference depending on which feels more balanced to you.
I recommend giving both a try to see which you like better.
10. Apocalypse 1836
Before we get into the more serious overhaul mods for Victoria 2, I always like to throw something in just for fun.
Apocalypse 1836 is an interesting scenario mod as it brings zombies to your Victoria 2 playthrough.
You heard that right, zombies!
The mod revolves around the premise that in 1836, there was an outbreak of a form of the Solomon Virus which basically turned people into zombies.
The zombies take the form of a new rebel type, while we’re introduced to a new government type as well – State of Emergency.
It’s up to you to navigate through the 19th century while the population is being invaded by the undead. Sounds fun!
9. Modern Age Mod
Now here’s another really super fun mod, this time taking the game in a more modern direction.
The year is 1992 instead of 1836.
The Berlin Wall has fallen, reuniting Germany.
Victoria 2 Ultimate Mod
The USSR is extinguished and democracy is now prevalent across Eastern Europe.
It’s a completely different era and therefore a completely different game.
Technologies have changed to reflect the time period, along with new events, nation statistics, and units that are based on actual historical data.
If you’re looking for a more up-to-date iteration of Victoria 2 with more modern history, this is the way to go.
8. Kaiserreich
Kaiserreich is an alternate history mod that’s actually based on a different mod created for Hearts of Iron.
Kaiserreich aims to retell history as if the Germans won WWI, reflecting how the world might have looked now.
Included here is an extended timeline covering 1921-2000, plus new units, a revamped technology tree, and new nations to play as.
There’s tons to discover in this mod, and it’s great for a completely fresh Victoria 2 experience.
You can even win the space race and be the country to put a man on the moon!
7. Cold War Enhancement Mod
If you feel like expanding on the warfare aspect of Victoria 2, the Cold War Enhancement Mod is a great place to start.
This also moves the focus to more modern times, CWEM focuses on the events of the Cold War fought between the USA and the Soviet Union.
There are a number of interesting gameplay changes here, like the introduction of an age system.
This gives different bonuses based on age, making some eras better for warfare than others.
Events that occur throughout the playthrough are also historically accurate, making this the best mod for this particular timeframe.
6. New Era Mod
The New Era mod takes a different approach to modernizing Victoria 2.
It’s actually based on HPM or the Historical Project Mod, which you’ll see pretty soon on this list.
Now the New Era Mod adds two new campaigns to play through, the first starting in 1920 towards the end of the Great War.
The second campaign places you in 1936 where tensions are rising and you’re on the verge of starting WWII.
What happens next is completely up to you.
5. Historical Project Mod
The Historical Project Mod is one of the more popular mods on this list, by far.
Impressive as it is, I will say it’s a project made solely by one man who aimed to make Victoria 2 as realistic as possible.
HPM doesn’t make drastic changes really, as the creator didn’t want to stray too far from vanilla gameplay.
But the little subtleties here and there add up & make for a refined Victoria 2 experience.
Some changes include the introduction of slavery growth, new reforms, optional elections, and an improved AI.
4. Historical Flavour Mod
HFM is a direct result of the Historical Project Mod.
And it’s fantastic.
It basically builds on HPM, giving players a lot more options, decisions, and storylines to follow.
This lets you explore some alternate histories that weren’t available in HPM.
If you’re looking for a solid expansion to the base game, HPM is a great choice.
However, if you’re looking for something a little bit “out there” in terms of staying true to the base game, HFM is definitely great for that.
3. Pop Demand Mod
The Pop Demand Mod, or PDM, started out as an open community discussion on economy balance and improvement suggestions for Victoria 2.
Eventually becoming a full mod release, PDM is the most comprehensive compilation of improvements based from community feedback.
The biggest changes PDM makes are in terms of economy.
Aside from carefully rebalancing existing mechanics, the economy is also expanded with the introduction of 20 new commodities.
When you install this and see for yourself, you’ll likely never play without it.
2. Blood and Iron
Blood and Iron is another complete overhaul mod that places more focus on warfare rather than diplomacy.
There are loads of changes to explore here in terms of how you fight for control of certain territories.
And there are new units and mechanics, including new Casus Belli options to diversify warfare in the game.
Beyond battle-related changes, the mod also introduces historical events that weren’t included in the base game. Just to add some flavor to your campaign experience.
1. Divergences of Darkness Mod
The Divergences of Darkness Mod is probably the most expansive alternate history mod for Victoria 2.
It poses some of the most interesting “what ifs” which take the game in different directions just not possible by default.
And that’s the point of modding, right?
Men Of War Mods Download
With Divergences of Darkness you’ll find a lot of “points of divergence” that derail historical events, like China continuing naval exploration or Isabella of Spain marrying a Portugese prince instead of Ferdinand II.
Those are only a few of the possibilities the mod offers, but you can check the description and forum thread for more details.
If you’d like to explore what might come with a lot of potential tangents in history, absolutely give this mod a try.
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Victoria 2 Heart Of Darkness Mods
Name | Syntax | Description |
---|---|---|
money | money [amount] | This command adds the specified amount of money to your current nation's balance. DLC: Hearts of Darkness |
cash | cash | This command only works in Victoria II without the Hearts of Darkness DLC installed (use 'money' command if playing with Hearts of Darkness). This command adds 1,000 cash to your nation's reserves. |
prestige | prestige [amount] | This command adds the specified amount of prestige to your nation. If you do not have the Hearts of Darkness DLC installed, this command will add 55 prestige to your nation (regardless of the amount you enter). |
leadership | leadership [amount] | This command adds the specified amount of leadership to your nation. If you do not have the Hearts of Darkness DLC installed, this command will add 100 leadership to your nation (regardless of the amount you enter). |
goods | goods [amount] | This command adds the specified amount of each good type, and cash, to your nation. For example, specifying 10 after the command would give you 10 more of all goods and 10 cash. |
plurality | plurality [amount] | This command sets your nation's plurailty to the specified number (it does not add the specified amount to your existing plurality). |
revolt | revolt [province id] | This command starts a revolt in the province with the specified ID. You may need to type this command (with the province ID) twice for it to work. |
instantconstruction | instantconstruction | This command toggles instant construction on and off for both your nation and AI nations. With instant construction on, construction completes within one day (almost instantly). |
inc | inc | This command toggles instant construction for your nation (and other human nations) only - AI nations do not have instant construction. Instant construction makes building finish in one day (almost instantly). |
instantresearch | instantresearch | This command toggles instant research on and off for all nations (including those controlled by AI). With instant research on, research completes after just one day. |
inr | inr | This command toggles instant research for nations controlled by humans only (AI nations will not have instant research). When instant research is on, research completes within one day. |
yesmen | yesmen | Use 'debug yesmen' if playing with the Hearts of Darkness DLC. This command will toggle 'yesman mode' for all AI nations. In yesman mode, the AI will always respond favorably to offers and deals. Note that AI will respond favorably to offers from other AI nations too. |
tag | tag [country tag] | This command will switch the country you are playing as to the country with the specified country tag. |
event | event [event id] [province id / country tag] | This command will initiate the event with the specified ID within a specified province or country. |
changeowner | changeowner [country tag] [province id] | This command changes the owner of the specified province to the specified country tag. |
changecontroller | changecontroller [country tag] [province id] | This command changes the controller of the specified province to the specified country tag. |
conquerall | conquerall [country tag] | This command will conquer (in other words, annex) all of the land of the specified country for your own. DLC: Hearts of Darkness |
showprovinceid | showprovinceid | This command will make it so that the IDs of provinces are shown on tooltips when you hover over them. DLC: Hearts of Darkness |
spawnunit | spawnunit [unit id] [province id] | This command will spawn the unit with the specified ID in the specified province. The unit will spawn with full strength and no organization. DLC: Hearts of Darkness |
spawnactor | spawnactor [actor id] [province id] [animation / gun / hat] | This command will spawn the specified actor (e.g. a leader) in the specified province. You can optionally specify an animation, gun, and hat after the actor name and province ID to customize the actor. You can find a lot of the actors, animations, etc in the gfx folder within your Victoria 2 game files. DLC: Hearts of Darkness |
reload | reload [file name] | This command will reload the file with the specified name. Reloading a file will apply changes you have made to it to the game, meaning you don't have to restart the entire game. |
reloadfx | reloadfx [shader name] | This command will reload the specified shader. |
reloadtexture | reloadtexture [texture name] | This command will reload the specified graphics texture (e.g. a PNG file). |
reloadinterface | reloadinterface | This command reloads all of the the game's interface. |
break | break | This command will force your country to surrender to the demands of rebels (provided it has rebels). The rebels that are surrendered to are the top-level rebels in the movement window. |
upperhouse | upperhouse | This command will hold a reelection in the upper house of the nation you are currently playing as. To start an upper house reelection in another nation, use the tag command to switch to that country and then run this command. |
election | election | This command will start a general (common) election in the nation you are currently playing as. To start a common election in another nation, use the tag command to switch to that country and then use this command. |
militancy | militancy [amount] | This command will change the militancy of all populations by the specified amount. Specify a negative number to decrease militancy. |
date | date [yyyy.mm.dd] | This command will change the date to the specified year, or a more specific date in the following format: YYYY.MM.DD (e.g. 1840.3.25). |
fow | fow | This command enables and disables (toggles) fog of war. |
suppress | suppress | This command sets your nation's suppression points to 100. Suppression points are used to suppress revolts, etc. |
minzoom | minzoom | This command opens up an interface that allows you to control maximum and minimum zoom. DLC: Hearts of Darkness |
wireframe | wireframe | This command toggles (enables and disables) the rendering of 3D models as only their wireframes. DLC: Hearts of Darkness |
blockade | blockade [province id] | The command blockades the province with the specified ID. DLC: Hearts of Darkness |
reorg | reorg [province id] | This command 'reorganizes' the province with the specified ID - giving the province 100% organization and maximum strength. DLC: Hearts of Darkness |
fullscreen | fullscreen | This command puts your client in fullscreen (if not already). |
debug allmoney | debug allmoney | This command will show debug information for all money transfers in the game. This is a toggle command - run it again to disable it. DLC: Hearts of Darkness |
debug alwaysdiplo | debug alwaysdiplo | This command will freeze your nation's diplomatic points at 5, making them infinite. This is a toggle command - run it again to disable it. DLC: Hearts of Darkness |
debug alwaysaddwargoal | debug alwaysaddwargoal | This command makes it so that you can add any wargoal you desire, limitations no longer apply. This is a toggle command - run it again to disable it. DLC: Hearts of Darkness |
debug researchpoints | debug researchpoints [amount] | This command will give your nation the specified amount of research points. DLC: Hearts of Darkness |
debug alwaysreform | debug alwaysreform | This command makes reforms instant, you no longer need to wait 1 month before they apply. Requirements for reforms (e.g. +50% upper house favor) still apply. You may need to restart your game to disable this command. This is a toggle command - run it again to disable it. DLC: Hearts of Darkness |
debug influence | debug influence | This command sets the influence of every Great Power (the 8 most influencial countries) to 100. This command's effects also apply to AI countries. This is a toggle command - run it again to disable it. DLC: Hearts of Darkness |
debug cb_use | debug cb_use [casus belli id] [country tag] [country tag] | This command prints a list of all requirements for the specified casus belli (also marking which are met and which aren't) between the two specified countries. The first country you specify is the country using the casus belli. DLC: Hearts of Darkness |
debug invent | debug invent [invention id] | This command will discover the invention with the specified ID for your country. DLC: Hearts of Darkness |
debug market | debug market | This command will enable logging of all price changes to the game.log file. The game.log file is located in the 'Logs' directory. The logs directory is located in the directory the game is installed to (where victoria2.exe is, e.g. your Steam library). This is a toggle command - run it again to turn this feature off. DLC: Hearts of Darkness |
showrails | showrails | This command enables railroad visibility mode, in which all railroads are highlighted for better viewability. This is a toggle command - run it again to turn it off. DLC: Hearts of Darkness |
citysize | citysize [on / off] [size] | This command can be used to override the default maximum size of cities. See argument information for help. DLC: Hearts of Darkness |
fakenewsall | fakenewsall [style name] [seed] | This command generates fake news for each possible type of fake news that is defined. DLC: Hearts of Darkness |
fakenews | fakenews [article name] [style name] [seed] | This command generates fake news for the specified article. DLC: Hearts of Darkness |
reloadnews | reloadnews | This command reloads the database of fake news and fake news styles. This will apply any changes you have made without having to restart the game. DLC: Hearts of Darkness |
newsfrom | newsfrom [path] [style name] [seed] | This command generates news from the specified folder. DLC: Hearts of Darkness |
news | news [file name] [style name] [seed] | This command generates news from the specified file. DLC: Hearts of Darkness |
addresearch | addresearch [tech id] | This command researches the technology with the specified name/ID. DLC: Hearts of Darkness |
lprestige | lprestige [province id] [amount] | This command adds the specified amount of prestige to leaders attached to units within the specified province. DLC: Hearts of Darkness |
popupdate | popupdate | This command enables and disables (toggles) updating populations. DLC: Hearts of Darkness |
popstat | popstat | This command prints to console the amount of active populations that there are. DLC: Hearts of Darkness |
breakally | breakally [country tag] | This command will break (end) all of the alliances of the country with the specified country tag. If you do not specify a country tag, your own nation's alliances will be broken. DLC: Hearts of Darkness |
lua | lua [lua code] | This command executes the specified Lua code. DLC: Hearts of Darkness |
technologylist | technologylist | This command prints to console a list of all technologies. DLC: Hearts of Darkness |
humans | humans [amount] | This command adds the specified amount of humans to your country. DLC: Hearts of Darkness |
window | window [open / close] [window] | This command can be used to open or close a specified GUI or window. DLC: Hearts of Darkness |
randomlog | randomlog | This command enables and disables (toggles) random logging. DLC: Hearts of Darkness |
paint | paint | This command enables map painting mode. DLC: Hearts of Darkness |
rpaint | rpaint | This command enables region painting mode. DLC: Hearts of Darkness |
cpaint | cpaint | This command enables continent painting mode. DLC: Hearts of Darkness |
teleport | teleport [province id] | This command teleports the unit that you currently have selected (clicked on) to the province with the specified ID. DLC: Hearts of Darkness |
tutorial | tutorial [chapter id / reload] | This command will move you to the specified chapter of the tutorial, or reload the tutorial files. DLC: Hearts of Darkness |
copyprov | copyprov | The command copies the province ID of the province you currently have selected to your clipboard. DLC: Hearts of Darkness |
helplog | helplog | This command prints out a list of all console commands to the game.log file. DLC: Hearts of Darkness |
help | help [command name] | If no argument is specified, this command will print a list of all commands to the console. If you specify a command name as an argument, help for that command will be printed to the console. DLC: Hearts of Darkness |